Monday, February 25, 2008

Week 6: Project 2 Proposal

The no life gamer project will explore the phenomena of video gaming culture and how it is integrated to the lives of the new generation. The short film we try to create will ridicule and mimic the life of a gamer.

Thesis:
Video games is a form of entertainment that acts as a stress relieve or pass time for the children of the new digital age. Ever since online games (such as warcraft, starcraft, diablo) debuted to the scene of internet, the new trend spread like cross fire across the world as children of all ages slave away day after day to prove their superiority in mastering such games.Online games is a sense of augmented reality which allows its user to embed themselves to a world that even a average person can become a hero. To a certain level, online games provide what Maslow would call the self actualization stage in the hierarchy of human needs, which is the ultimate strive of every human being. Achieving the ultimate hierarchy of human need would undoubtedly leave the person with little to strive for, which could very well explain the unproductive behavior of most online gamers.Regular exercise have become a difficult task to incorporate within the urban culture as the demand for labor employment have decrease drastically over the years. The introduction of online games have further limit the exercise opportunity, and may very well become a major issue of health hazard for the future generation. The life of a game addict is not only unproductive, but also very unhealthy (whether it'd be social life or biological health).The impact of gaming have the potential to ruin lives of people, but only in the sense if one should become addicted to games. If properly balanced, online games can be a great form of stress relieve that acts as self fulfillment as well as venting of anger. Therefore it is important to understand the culture of gaming and prevent the potential hazard that could be caused.

Preliminary Research:
The relevant websites that we used are listed below.

The online game concerns:
http://www.media-awareness.ca/english/parents/video_games/concerns/excess_play_videogames.cfm http://www.raphkoster.com/gaming/futuredev.shtml http://www.zdnetasia.com/news/business/0,39044229,62031991,00.htm
Health problems:
http://www.healthonnet.org/News/HSN/605801.html http://www.sciencedaily.com/releases/2007/10/071019174410.htm http://www.cnn.com/2008/TECH/science/02/05/nature.interest.ap/index.html
Online game impacts:
http://news.bbc.co.uk/2/hi/technology/3570224.stm http://www.mediafamily.org/facts/facts_gameaddiction.shtml
http://siliconvalleysleuth.co.uk/2006/12/online_games_an.html
http://www.gamespot.com/news/2005/02/18/news_6118921.html
http://zonaeuropa.com/20060304_1.htm
http://www.jsonline.com/story/index.aspx?id=31536
http://www.cbsnews.com/stories/2007/08/21/tech/gamecore/main3189020.shtml?source=search_story
Survey:
www.cbc.ca/consumers/market/files/health/everquest/study1.pdf
Video:"Katie Couric's Notebook: Kids And Sports"
http://www.cbsnews.com/sections/i_video/main500251.shtml?id=3683084n

Treatment:
Our podcast will be split up into three parts. The first part is the introduction that will first show our group’s topic through narration. The narration will continue to introduce the topic, as different clips of video games will be shown with imbedded background music to demonstrate the ideas we’re trying to convey. The background music will mostly consist of the theme sounds from video games that can properly portray the points being made. The clips will stop in the scene of two people playing board game (outdoor/indoor). The volume of the music will decrease when the narrator or actors talk. The introduction part will take around one minute. After the narrator finished the introduction, the scene will move to a room that an addicted gamer playing video in front of the computer. He is always concentrating on his games and constantly ignores his girlfriend. His girlfriend is mad about him and they break up, his grades are getting worse, and essentially he has nothing left in his life. This scene will last around one minute. Then the camera will move to other places, e.g. basketball court, gym room, or library which people are having other activities but not video gaming. The narrator will give a conclusion and showing examples of other healthy activities. The video will lead to proper usage of games that could very well balance existing healthy activities. This may take less than one minute.

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